Dimension Explosion
Spell Quick

Dimension Explosion

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Return 1 face-up Fusion Monster you control to the Extra Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
45± 8/ 100
Power Score
Intrinsic 44
Deck 45

Dimension Explosion — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 45 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Dimension Explosion is a Quick-Play that needs a face-up Fusion Monster you control, which it returns to the Extra Deck as a cost, and then lets both players Special Summon up to 2 of their removed-from-play monsters. Its value is therefore a conditional recursion that depends on an existing Fusion board and a populated banished zone, and the symmetric wording gives the opponent the same revival. The score comes from its accessibility in Fusion-support decks (7 sampled decks, Polymerization-family partners) and from its cheap single-slot cost, not from any stat or popularity signal; no combo boards were supplied, so the conversion score rests on text alone.

Axis scores

Axis Score Evidence
Accessibility 45 Live only alongside a face-up Fusion and Fusion-support partners such as Polymerization and Ultra Polymerization in 7 sampled decks (observed, with deck evidence only).
Combo & Conversion 40 Text gives a two-monster revival for each player after returning a Fusion, with no combo boards to confirm a realistic starting line (inferred from text).
Resource Economy 50 Returning a Fusion to the Extra Deck is a tempo cost and the revival gives up to 2 monsters per player, so net advantage is small and shared with the opponent (inferred from text).
Effect & Interaction 10 No negation, removal or hand-trap reach; the effect is a symmetric revival with no opponent-disruption component (verified from text).
Material Utility 5 A Spell Card with no material body of its own, so it cannot serve as material or a level or attribute provider (verified from text).
Resilience & Flexibility 35 Quick-Play, but it depends on a face-up Fusion staying on the field and on a non-empty banished zone, so it is easy to stop with a single interruption (inferred from text).
Deck-Building Efficiency 65 One slot with a 1.57 average copy count across the sampled decks, but it is restricted to Fusion-based builds (observed from deck evidence).

Calculation

Weight profile: Recovery/Recursion primary profile, no secondary blend. Intrinsic ≈ 44, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives up to 2 removed-from-play monsters for each player, giving a recursion option in Fusion decks
  • Cheap single-slot card that Fusion decks can run without much restriction
  • Quick-Play timing lets it respond during the opponent's turn

Weaknesses

  • Requires a face-up Fusion Monster to return as cost, which is a real precondition on the board
  • Symmetric wording gives the opponent the same revival benefit
  • No negation, removal or hand-trap reach

Counters / choke points

  • Negation or removal of the Fusion Monster before activation
  • Board wipes or banish effects that empty the Fusion board or the banished zone

Best use

Recovery/Recursion. Decks: Fusion-based decks with Polymerization support (Ultra Polymerization, Monster Reborn). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: returns 1 face-up Fusion Monster you control to the Extra Deck and lets both players Special Summon up to 2 removed-from-play monsters; Spell Card, Quick-Play; no effect-negation or removal wording in the text
  • Observed: Appears in 7 sampled decks, 1.57 average copies, 6 distinct archetypes including the no-archetype group; Most frequent partners are Ultra Polymerization and Monster Reborn at 71.4% co-occurrence
  • Inferred: Live only when a face-up Fusion Monster is on the field and the banished zone is populated; Net advantage is small and shared with the opponent
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist token — assumed 3 copies (unlimited)











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